Harvesting Nodes
From Vanguard Crafters Wiki
Harvesting Nodes are objects in the world of Telon which can be harvested for raw Resources. These include plants, rocks and trees. In addition to the fixed nodes, many creatures can be harvested as well.
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[edit] Gallery Links
This article is only a brief summary of nodes which can be found in the world. For many of the nodes, we have begun a Gallery of images for those objects throughout the world which you may find useful when you're trying to locate nodes for the first time.
If you are new to harvesting, you'll also want to read the Harvesting Profession Guides for your profession.
[edit] Node Descriptions
This is a simplistic listing of the names of fixed harvesting nodes in the world of Telon. For a complete explanation of resources which can be found in these nodes, refer to the Harvesting Profession Guides for each of your harvesting skills.
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| Harvesting Profession Skill | 0-100 | 100 - 200 | 200 - 300 | 300 - 400 | 400 - 500 | 500+ |
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| Reaping |
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[edit] Creature Sources
In addition to the fixed nodes listed above, some creatures in Telon can be harvested once they have been killed.
The tier of the resource harvested will usually be the same as the level of the creature killed, but there is some variance here, especially near the "edges" of the tier. For example, a level 20 treant might be harvested for an Amateur resource or an Apprentice resource.
| Lumberjacking | Mining | Quarrying | Reaping | Skinning |
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[edit] Legacy Nodes
Prior to patch number needed, harvesters could tell the difference between common, rare and ultra rare nodes as they looked different within the world. This was changed to reward harvesters who cleared all node types rather than those who just did "spot checks" for rare ingredients. An article, Legacy Nodes, is dedicated to preserving what information we have on those old node types.

