top left
Vanguard Crafters Forums
  Vanguard Crafters Forums > Crafting Forums > General Crafting Guides and Useful Information (Wiki)
General Crafting Guides and Useful Information (Wiki) General Guides, FAQ's, tips and the such will be moved to this area. Specific guides and writeups will be kept in their respective areas. To the Wiki

Reply
 
Thread Tools Search this Thread Display Modes
Old April 1st, 2007, 06:25 AM   #61
Mortifier
Amateur
 
Join Date: Feb 2007
Posts: 103
Default

Quote:
Originally Posted by Matala
With this setup I find I have full control over my crafting (except complications) and I still have a managable number of hotkeys. The only problem I have seen so far is if I wish to take another step before the first one in a process, but it's not that big of a deal. My question is, is there any problems I should know about with this setup? I'm only a low level crafter at the moment, so I could use the advice. And I'm also wondering when I get to see "good" complications, I'm lvl 7 atm and haven't seen anything but bad ones and ignorable ones.

Matala
Hi Matala,

Yes this type of macro is already posted in the OP. Basicly it is a double action macro (one click to select step, another click to select action.)

The only real reason I would not use that type of macro, is because it is exactly like the single action macro (one click to select step and action) with the exception that it is not as fast, and does not offer the ability to select steps out of sequence like the double-action macro in the OP can.

As to your second question, you will see "good complications" (oppertunities) starting in level 21+ WOs and recipes.

-Mort
Mortifier is offline   Reply With Quote
Old April 1st, 2007, 07:22 AM   #62
Matala
Beginner
 
Join Date: Apr 2007
Server: Norway
Posts: 4
Default

Ok, thank you. That was excatly what I was wondering about . I forgot to mention that the macro was a variation of the single action macro in the OP, but I didn't see the same setup in any other post.
Matala is offline   Reply With Quote
Old April 1st, 2007, 07:33 PM   #63
Tiffany
Beginner
 
Join Date: Apr 2007
Posts: 2
Default

I feel kinda dumb but I'm unable to make most of the macros shown here.

Whenever I try to put in more than 2 /crafting... commands I'm getting a red message telling me that I can't have more than 2 crafting commands in the macro and the macro won't save.

So anything like

/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1

is just not possible for me to set up as macro.

What am I doing wrong? I'm running the default UI - do I need to switch or how do you people get such macros set up without running in the game restricting you?

Thanks for the help...

Tiff
Tiffany is offline   Reply With Quote
Old April 1st, 2007, 09:57 PM   #64
IbenLyin
Student
 
Join Date: Mar 2007
Server: Tharridon
Posts: 56
Default ?

Quote:
Originally Posted by Tiffany
I feel kinda dumb but I'm unable to make most of the macros shown here.

Whenever I try to put in more than 2 /crafting... commands I'm getting a red message telling me that I can't have more than 2 crafting commands in the macro and the macro won't save.

So anything like

/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1

is just not possible for me to set up as macro.

What am I doing wrong? I'm running the default UI - do I need to switch or how do you people get such macros set up without running in the game restricting you?

Thanks for the help...

Tiff
When i fist set up my macros (same setup our using) i got the same message. i looked through them and noticed that i had mispelled some of the words. once i corrected these mistakes they wroked fine.
__________________
Iben Thinkin
Lvl 23 Tailor - 4 Rogue
Lyin Myassoff
Lvl 18 Armorsmith - 15 Pally
Leader of Crafter's Union #503
Tharridon Server
IbenLyin is offline   Reply With Quote
Old April 1st, 2007, 10:44 PM   #65
Tiffany
Beginner
 
Join Date: Apr 2007
Posts: 2
Default

OMG - now I feel really knocked out...

Thanks Iben, you put me on the right track. No misspelling, but close enough for me to figure it out. Thanks very very much.

Tiff
Tiffany is offline   Reply With Quote
Old April 2nd, 2007, 07:22 AM   #66
IbenLyin
Student
 
Join Date: Mar 2007
Server: Tharridon
Posts: 56
Default ?

no prob glad i could be of help
__________________
Iben Thinkin
Lvl 23 Tailor - 4 Rogue
Lyin Myassoff
Lvl 18 Armorsmith - 15 Pally
Leader of Crafter's Union #503
Tharridon Server
IbenLyin is offline   Reply With Quote
Old April 2nd, 2007, 10:24 AM   #67
xirxx
Beginner
 
Join Date: Apr 2007
Server: Hilsbury
Posts: 29
Default

Thanks for the tips! I created some of my own but I am going to change them to the double action type. Much more control that way!
xirxx is offline   Reply With Quote
Old April 3rd, 2007, 08:08 PM   #68
Verginia
Beginner
 
Join Date: Feb 2007
Posts: 24
Default

So has anyone found a way to autoselect the recipy you are making? Something's got to make the recipy selection easier than having to scroll through such a long list of recipies that arn't even alphabetically listed, just thrown in there ... expecially at higher levels. Someone pls help with this )

Kinda stinks as a Boat Crafter to have All recipies for all 3 sloops, all 3 caravels and ofcorse all 3 continent styles and house decorations (tables, chairs, shelves, etc) as a carpenter... you get lost in there expecially since you can't expand the box down or anything.
Verginia is offline   Reply With Quote
Old April 6th, 2007, 01:39 PM   #69
Mortifier
Amateur
 
Join Date: Feb 2007
Posts: 103
Default

Quote:
Originally Posted by Verginia View Post
So has anyone found a way to autoselect the recipy you are making? Something's got to make the recipy selection easier than having to scroll through such a long list of recipies that arn't even alphabetically listed, just thrown in there ... expecially at higher levels. Someone pls help with this )

Kinda stinks as a Boat Crafter to have All recipies for all 3 sloops, all 3 caravels and ofcorse all 3 continent styles and house decorations (tables, chairs, shelves, etc) as a carpenter... you get lost in there expecially since you can't expand the box down or anything.
A recipe macro would be nice. I have tried to set one up, but it appears the /refinesetrecipe macro is bugged. The UI reconizes the command but, but does not reconize any recipe I try to use.

Likewise the recipe info command does not work either. One again it reconizes the command but not the recipes.
Mortifier is offline   Reply With Quote
Old April 6th, 2007, 01:53 PM   #70
Azedi
Amateur
 
Join Date: Feb 2007
Server: Varking
Posts: 171
Default

Quote:
Originally Posted by Mortifier View Post
A recipe macro would be nice. I have tried to set one up, but it appears the /refinesetrecipe macro is bugged. The UI reconizes the command but, but does not reconize any recipe I try to use.

Likewise the recipe info command does not work either. One again it reconizes the command but not the recipes.
You need to have the table open to use /refinesetrecipe "The exact recipe name inside of quotes". Then you still have to press "begin."
__________________
Qixal - Initiate Tailor of Varking
Azedi is offline   Reply With Quote
Old April 6th, 2007, 05:57 PM   #71
Mortifier
Amateur
 
Join Date: Feb 2007
Posts: 103
Default

Quote:
Originally Posted by Azedi View Post
You need to have the table open to use /refinesetrecipe "The exact recipe name inside of quotes". Then you still have to press "begin."
Ah thanks Azedi. I did do all of that but I dident use quotes....
Mortifier is offline   Reply With Quote
Old April 8th, 2007, 03:05 AM   #72
wjf265
Beginner
 
Join Date: Feb 2007
Posts: 8
Default

Has anybody figured out how to add heavy bandages or corrosive solvent to the add item? I dont seem to be able to get the two word items to work properly.

Thanks and I hope it hasnt been answered somewhere up awful late and im not thinking to clearly.
wjf265 is offline   Reply With Quote
Old April 9th, 2007, 02:30 AM   #73
Dunthor Warsmith
Student
 
Join Date: Feb 2007
Server: Thunderaxe
Posts: 95
Default

Quote:
Originally Posted by wjf265 View Post
Has anybody figured out how to add heavy bandages or corrosive solvent to the add item? I dont seem to be able to get the two word items to work properly.

Thanks and I hope it hasnt been answered somewhere up awful late and im not thinking to clearly.
You need to contain multi-word names within quotes for most of Vanguard's commands. That's true here too.

Code:
/refineadditem "corrosive solvent"
/refineadditem "heavy bandages"
Sidenote: You can also put quotes around single-word names if you like the consistency, but it's not necessary. For example, both of these commands to add (plain) solvent will work, and do the same thing.
Code:
/refineadditem solvent
/refineadditem "solvent"

Last edited by Dunthor Warsmith : April 9th, 2007 at 02:34 AM.
Dunthor Warsmith is offline   Reply With Quote
Old April 11th, 2007, 01:00 AM   #74
Dupre
Beginner
 
Join Date: Apr 2007
Server: Flamehammer
Posts: 36
Default

There is also a /refineremoveitem "itemname" which is helpful for removing the timbers, solvent, or cleaner automatically placed on the table. My table setup macro removes all three of those items then adds solvent, cleaner, water, adhesive, and bandages. A real time saver it is.
__________________
Dupre Britannia
Level 50 Wood Elf Ranger
Level 46 Carpenter

Dupre is offline   Reply With Quote
Old April 11th, 2007, 06:35 AM   #75
wjf265
Beginner
 
Join Date: Feb 2007
Posts: 8
Default

Thanks for the reply.
wjf265 is offline   Reply With Quote
Old April 11th, 2007, 10:15 AM   #76
Tanika
Apprentice
 
Tanika's Avatar
 
Join Date: Mar 2007
Server: Woefeather
Posts: 252
Default

okay newb questions:

I can get the regular crafting macros to work, but not the table set-up or select recipe ones. I copied and pasted from the first page... here are my issues:

when I use the standard set up (/refineadditem "item name") it lags then tells me I do not have the items but it does always load two emrys on my table.

When do you trigger the "select recipe" macro? When you first click on workbench? Standing by workbench but not having clicked it? When recipe selection window is open after clicking? No matter when I have tried it tells me something along the lines of "that action cannot be completed check /list commands." or something like that.
__________________
Pie > cake.

Carpenter 35, <Warrior Nation> Woefeather.
Tanika is offline   Reply With Quote
Old April 11th, 2007, 11:32 AM   #77
Mortifier
Amateur
 
Join Date: Feb 2007
Posts: 103
Default

Quote:
Originally Posted by Tanika View Post
when I use the standard set up (/refineadditem "item name") it lags then tells me I do not have the items but it does always load two emrys on my table.

When do you trigger the "select recipe" macro? When you first click on workbench? Standing by workbench but not having clicked it? When recipe selection window is open after clicking? No matter when I have tried it tells me something along the lines of "that action cannot be completed check /list commands." or something like that.
Are you sure the name of the item you are trying to add is spelled correctly?
You need a /refineadditem "item name" for each items you wish to add.
Copy & pasting from the forums may not be compatable, try typing in the command. Start with somthing simple and see if it works like /refineadditem water

Trigger the select recipe macro when first open the crafting station window (after you clicked the crafting station for the first time.) This is when you would normaly select a recipe via scrolling through them manualy.

-Mort
Mortifier is offline   Reply With Quote
Old April 14th, 2007, 05:28 PM   #78
Dunthor Warsmith
Student
 
Join Date: Feb 2007
Server: Thunderaxe
Posts: 95
Default

Quote:
Originally Posted by Dupre View Post
There is also a /refineremoveitem "itemname" which is helpful for removing the timbers, solvent, or cleaner automatically placed on the table. My table setup macro removes all three of those items then adds solvent, cleaner, water, adhesive, and bandages. A real time saver it is.
On the table setup window, there is a checkbox, selected by default, for auto-setting up the table. Uncheck that and nothing will be automatically tabled for you, so you can just add the items you want without worrying about removing the items you don't want.
Dunthor Warsmith is offline   Reply With Quote
Old April 19th, 2007, 07:29 AM   #79
Whunof
Student
 
Whunof's Avatar
 
Join Date: Feb 2007
Server: UK
Posts: 79
Cool ToolBelt macro needed please !

I see from a post a while ago there is a toolbelt command but it only works off table.. Has any one come across one that works during the crafting process??
Id appreciate any info.....
__________________
Nukemall 32 Leatherworker of Lomshir 27 Sorcerer
Necksnap 27 Armoursmith of Martok 27 DreadKnight
Members of The Second Sun- Halgar EU
Whunof is offline   Reply With Quote
Old April 28th, 2007, 05:56 PM   #80
Dunthor Warsmith
Student
 
Join Date: Feb 2007
Server: Thunderaxe
Posts: 95
Default

As a small but very helpful variation on the "Complete Control" method, you can set up the stepselecting macros to choose multiple non-overlapping steps to save on keys.

It's based on the largest number of action groups you can have per stage. Since I'm T3, my examples will presume you have at most 3 action groups per stage - though the same principle applies for higher numbers as well.

Macro Select group1
/craftingselectstep 7
/craftingselectstep 4
/craftingselectstep 1

Macro Select group2
/craftingselectstep 8
/craftingselectstep 5
/craftingselectstep 2

Macro Select group3
/craftingselectstep 9
/craftingselectstep 6
/craftingselectstep 3

That will select the relevant action group out of the current stage, giving you complete current-stage control while using a third of the keys.

Sorry for the lack of accompanying explanation - rather tired - but hopefully this makes some sense on its own. I'll try to come back an add a better explanation later.

(for the math people, it's simply making each key the congruence class modulo N, where N is the max actiongroups per stage)

Last edited by Dunthor Warsmith : April 28th, 2007 at 06:00 PM.
Dunthor Warsmith is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Guide] Absolute Beginners Guide to Crafting (PDF) Shade Maelstorm General Crafting Guides and Useful Information (Wiki) 12 July 10th, 2008 02:46 PM
Trying to write macros for items with activated effects Eland Crafting Discussion 3 April 24th, 2007 06:34 PM
Need some tips about macros. Taemek Crafting Discussion 8 April 17th, 2007 12:41 PM
Easymode Macros (thanks B~ for the PDF) Mistole Crafting Discussion 21 February 13th, 2007 06:23 AM
Macros for Crafting!! ezcrash Crafting Discussion 2 January 7th, 2007 08:56 PM


All times are GMT -5. The time now is 10:47 PM.

Powered by vBulletin® Version 3.6.5
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Copyright ©2005-2007, Vanguard Crafters dot Com
A vBSkinworks Design

top right