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| General Crafting Guides and Useful Information (Wiki) General Guides, FAQ's, tips and the such will be moved to this area. Specific guides and writeups will be kept in their respective areas. To the Wiki |
April 1st, 2007, 06:25 AM
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#61
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Amateur
Join Date: Feb 2007
Posts: 103
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Quote:
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Originally Posted by Matala
With this setup I find I have full control over my crafting (except complications) and I still have a managable number of hotkeys. The only problem I have seen so far is if I wish to take another step before the first one in a process, but it's not that big of a deal. My question is, is there any problems I should know about with this setup? I'm only a low level crafter at the moment, so I could use the advice. And I'm also wondering when I get to see "good" complications, I'm lvl 7 atm and haven't seen anything but bad ones and ignorable ones.
Matala
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Hi Matala,
Yes this type of macro is already posted in the OP. Basicly it is a double action macro (one click to select step, another click to select action.)
The only real reason I would not use that type of macro, is because it is exactly like the single action macro (one click to select step and action) with the exception that it is not as fast, and does not offer the ability to select steps out of sequence like the double-action macro in the OP can.
As to your second question, you will see "good complications" (oppertunities) starting in level 21+ WOs and recipes.
-Mort
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April 1st, 2007, 07:22 AM
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#62
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Beginner
Join Date: Apr 2007
Server: Norway
Posts: 4
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Ok, thank you. That was excatly what I was wondering about  . I forgot to mention that the macro was a variation of the single action macro in the OP, but I didn't see the same setup in any other post.
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April 1st, 2007, 07:33 PM
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#63
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Beginner
Join Date: Apr 2007
Posts: 2
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I feel kinda dumb but I'm unable to make most of the macros shown here.
Whenever I try to put in more than 2 /crafting... commands I'm getting a red message telling me that I can't have more than 2 crafting commands in the macro and the macro won't save.
So anything like
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1
is just not possible for me to set up as macro.
What am I doing wrong? I'm running the default UI - do I need to switch or how do you people get such macros set up without running in the game restricting you?
Thanks for the help...
Tiff
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April 1st, 2007, 09:57 PM
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#64
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Student
Join Date: Mar 2007
Server: Tharridon
Posts: 56
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?
Quote:
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Originally Posted by Tiffany
I feel kinda dumb but I'm unable to make most of the macros shown here.
Whenever I try to put in more than 2 /crafting... commands I'm getting a red message telling me that I can't have more than 2 crafting commands in the macro and the macro won't save.
So anything like
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1
is just not possible for me to set up as macro.
What am I doing wrong? I'm running the default UI - do I need to switch or how do you people get such macros set up without running in the game restricting you?
Thanks for the help...
Tiff
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When i fist set up my macros (same setup our using) i got the same message. i looked through them and noticed that i had mispelled some of the words. once i corrected these mistakes they wroked fine.
__________________
Iben Thinkin
Lvl 23 Tailor - 4 Rogue
Lyin Myassoff
Lvl 18 Armorsmith - 15 Pally
Leader of Crafter's Union #503
Tharridon Server
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April 1st, 2007, 10:44 PM
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#65
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Beginner
Join Date: Apr 2007
Posts: 2
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OMG - now I feel really knocked out...
Thanks Iben, you put me on the right track. No misspelling, but close enough for me to figure it out. Thanks very very much.
Tiff
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April 2nd, 2007, 07:22 AM
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#66
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Student
Join Date: Mar 2007
Server: Tharridon
Posts: 56
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no prob glad i could be of help
__________________
Iben Thinkin
Lvl 23 Tailor - 4 Rogue
Lyin Myassoff
Lvl 18 Armorsmith - 15 Pally
Leader of Crafter's Union #503
Tharridon Server
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April 2nd, 2007, 10:24 AM
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#67
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Beginner
Join Date: Apr 2007
Server: Hilsbury
Posts: 29
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Thanks for the tips! I created some of my own but I am going to change them to the double action type. Much more control that way!
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April 3rd, 2007, 08:08 PM
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#68
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Beginner
Join Date: Feb 2007
Posts: 24
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So has anyone found a way to autoselect the recipy you are making? Something's got to make the recipy selection easier than having to scroll through such a long list of recipies that arn't even alphabetically listed, just thrown in there ... expecially at higher levels. Someone pls help with this  )
Kinda stinks as a Boat Crafter to have All recipies for all 3 sloops, all 3 caravels and ofcorse all 3 continent styles and house decorations (tables, chairs, shelves, etc) as a carpenter... you get lost in there expecially since you can't expand the box down or anything.
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April 6th, 2007, 01:39 PM
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#69
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Amateur
Join Date: Feb 2007
Posts: 103
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Quote:
Originally Posted by Verginia
So has anyone found a way to autoselect the recipy you are making? Something's got to make the recipy selection easier than having to scroll through such a long list of recipies that arn't even alphabetically listed, just thrown in there ... expecially at higher levels. Someone pls help with this  )
Kinda stinks as a Boat Crafter to have All recipies for all 3 sloops, all 3 caravels and ofcorse all 3 continent styles and house decorations (tables, chairs, shelves, etc) as a carpenter... you get lost in there expecially since you can't expand the box down or anything.
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A recipe macro would be nice. I have tried to set one up, but it appears the /refinesetrecipe macro is bugged. The UI reconizes the command but, but does not reconize any recipe I try to use.
Likewise the recipe info command does not work either. One again it reconizes the command but not the recipes.
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April 6th, 2007, 01:53 PM
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#70
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Amateur
Join Date: Feb 2007
Server: Varking
Posts: 171
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Quote:
Originally Posted by Mortifier
A recipe macro would be nice. I have tried to set one up, but it appears the /refinesetrecipe macro is bugged. The UI reconizes the command but, but does not reconize any recipe I try to use.
Likewise the recipe info command does not work either. One again it reconizes the command but not the recipes.
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You need to have the table open to use /refinesetrecipe "The exact recipe name inside of quotes". Then you still have to press "begin."
__________________
Qixal - Initiate Tailor of Varking
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April 6th, 2007, 05:57 PM
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#71
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Amateur
Join Date: Feb 2007
Posts: 103
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Quote:
Originally Posted by Azedi
You need to have the table open to use /refinesetrecipe "The exact recipe name inside of quotes". Then you still have to press "begin."
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Ah thanks Azedi. I did do all of that but I dident use quotes.... 
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April 8th, 2007, 03:05 AM
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#72
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Beginner
Join Date: Feb 2007
Posts: 8
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Has anybody figured out how to add heavy bandages or corrosive solvent to the add item? I dont seem to be able to get the two word items to work properly.
Thanks and I hope it hasnt been answered somewhere up awful late and im not thinking to clearly.
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April 9th, 2007, 02:30 AM
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#73
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Student
Join Date: Feb 2007
Server: Thunderaxe
Posts: 95
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Quote:
Originally Posted by wjf265
Has anybody figured out how to add heavy bandages or corrosive solvent to the add item? I dont seem to be able to get the two word items to work properly.
Thanks and I hope it hasnt been answered somewhere up awful late and im not thinking to clearly.
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You need to contain multi-word names within quotes for most of Vanguard's commands. That's true here too.
Code:
/refineadditem "corrosive solvent"
/refineadditem "heavy bandages"
Sidenote: You can also put quotes around single-word names if you like the consistency, but it's not necessary. For example, both of these commands to add (plain) solvent will work, and do the same thing.
Code:
/refineadditem solvent
/refineadditem "solvent"
Last edited by Dunthor Warsmith : April 9th, 2007 at 02:34 AM.
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April 11th, 2007, 01:00 AM
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#74
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Beginner
Join Date: Apr 2007
Server: Flamehammer
Posts: 36
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There is also a /refineremoveitem "itemname" which is helpful for removing the timbers, solvent, or cleaner automatically placed on the table. My table setup macro removes all three of those items then adds solvent, cleaner, water, adhesive, and bandages. A real time saver it is. 
__________________
Dupre Britannia
Level 50 Wood Elf Ranger
Level 46 Carpenter
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April 11th, 2007, 06:35 AM
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#75
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Beginner
Join Date: Feb 2007
Posts: 8
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Thanks for the reply.
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April 11th, 2007, 10:15 AM
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#76
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Apprentice
Join Date: Mar 2007
Server: Woefeather
Posts: 252
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okay newb questions:
I can get the regular crafting macros to work, but not the table set-up or select recipe ones. I copied and pasted from the first page... here are my issues:
when I use the standard set up (/refineadditem "item name") it lags then tells me I do not have the items but it does always load two emrys on my table.
When do you trigger the "select recipe" macro? When you first click on workbench? Standing by workbench but not having clicked it? When recipe selection window is open after clicking? No matter when I have tried it tells me something along the lines of "that action cannot be completed check /list commands." or something like that.
__________________
Pie > cake.
Carpenter 35, <Warrior Nation> Woefeather.
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April 11th, 2007, 11:32 AM
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#77
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Amateur
Join Date: Feb 2007
Posts: 103
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Quote:
Originally Posted by Tanika
when I use the standard set up (/refineadditem "item name") it lags then tells me I do not have the items but it does always load two emrys on my table.
When do you trigger the "select recipe" macro? When you first click on workbench? Standing by workbench but not having clicked it? When recipe selection window is open after clicking? No matter when I have tried it tells me something along the lines of "that action cannot be completed check /list commands." or something like that.
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Are you sure the name of the item you are trying to add is spelled correctly?
You need a /refineadditem "item name" for each items you wish to add.
Copy & pasting from the forums may not be compatable, try typing in the command. Start with somthing simple and see if it works like /refineadditem water
Trigger the select recipe macro when first open the crafting station window (after you clicked the crafting station for the first time.) This is when you would normaly select a recipe via scrolling through them manualy.
-Mort
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April 14th, 2007, 05:28 PM
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#78
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Student
Join Date: Feb 2007
Server: Thunderaxe
Posts: 95
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Quote:
Originally Posted by Dupre
There is also a /refineremoveitem "itemname" which is helpful for removing the timbers, solvent, or cleaner automatically placed on the table. My table setup macro removes all three of those items then adds solvent, cleaner, water, adhesive, and bandages. A real time saver it is. 
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On the table setup window, there is a checkbox, selected by default, for auto-setting up the table. Uncheck that and nothing will be automatically tabled for you, so you can just add the items you want without worrying about removing the items you don't want.
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April 19th, 2007, 07:29 AM
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#79
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Student
Join Date: Feb 2007
Server: UK
Posts: 79
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ToolBelt macro needed please !
I see from a post a while ago there is a toolbelt command but it only works off table.. Has any one come across one that works during the crafting process??
Id appreciate any info.....
__________________
Nukemall 32 Leatherworker of Lomshir 27 Sorcerer
Necksnap 27 Armoursmith of Martok 27 DreadKnight
Members of The Second Sun- Halgar EU
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April 28th, 2007, 05:56 PM
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#80
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Student
Join Date: Feb 2007
Server: Thunderaxe
Posts: 95
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As a small but very helpful variation on the "Complete Control" method, you can set up the stepselecting macros to choose multiple non-overlapping steps to save on keys.
It's based on the largest number of action groups you can have per stage. Since I'm T3, my examples will presume you have at most 3 action groups per stage - though the same principle applies for higher numbers as well.
Macro Select group1
/craftingselectstep 7
/craftingselectstep 4
/craftingselectstep 1
Macro Select group2
/craftingselectstep 8
/craftingselectstep 5
/craftingselectstep 2
Macro Select group3
/craftingselectstep 9
/craftingselectstep 6
/craftingselectstep 3
That will select the relevant action group out of the current stage, giving you complete current-stage control while using a third of the keys.
Sorry for the lack of accompanying explanation - rather tired - but hopefully this makes some sense on its own. I'll try to come back an add a better explanation later.
(for the math people, it's simply making each key the congruence class modulo N, where N is the max actiongroups per stage)
Last edited by Dunthor Warsmith : April 28th, 2007 at 06:00 PM.
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