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Old February 16th, 2007, 05:54 PM   #1
Mortifier
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Default [Guide] Mort's Macros

Edit: last updated 4-19-07

Table Setup

For table setup of optional items I use the “refine-add-item” macro but put all the commands into a single macro key. For example if I only have 3 total table slots I would make a macro that adds water and bandages in a single keystroke. (one slot is taking up by the required componet)

/refineadditem "water"
/refineadditem "bandages"

More lines can be added to the macro as you gain more table slots, just type:

/refineadditem "put item name you want added here"

There is also a way to remove items, which works just like adding items but change the command add to remove. For example:

/refineremoveitem "item name you want removed here"
----------------------

Single Action, One Click Step and Action Method

First posted by Hero001

I find this macro to be very fast, but does not allow for selecting steps out of sequence.

Quote:
Originally Posted by hero001
If you went from 1 - 5 each time you hit the button, you would select the end step. So by doing it backwards, the macro starts at the last step and and runs back to begining, it will nicely ignore completed stages, if you need to go back to fix something, the macro will select the 1st active step available and respond to your selected action accordingly.

Crafting Action 1
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1
/lootall

Crafting Action 2
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 2
/lootall

Crafting Action 3
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 3

Etc etc etc, for the number of abilities you have at 19 I have like 4 abilities to choose. Why backwards, last action to 1st, simple VG client processes the commands sequentially.. lala like most programs

As you gain more steps, you just stack them on top, and as you get more actions, you only need add the extra key.

Edited: Moved discription to proceed macro code. -Mort
---------------------------------

Double Action, One Click Step and One Click Action Method

First posted by Tyar and Zing

This method is not as fast as the single action, but offers a lot more control by being able to select steps out of sequence.

Quote:
Originally Posted by zing
The trick is to enter them in reverse: action then step.

Key 1
/craftingselectaction 1
/craftingselectstep 1

Key 2
/craftingselectaction 2
/craftingselectstep 2

The first time you press a key, you open up a step (no actions are available until a step is open, so the first command in the macro fails). So to open step 1, press key 1.

The second time you press a key, you execute an action on the open step. So to execute action 3, press key 3.

So for example if my utility step was step 1 and I wanted to execute the progress action, I would press 1 (to open step 1) and then 2 (to execute action 2 on the open step). The table automatically closes open steps after each completed action, so you always start new: open step, execute action.
I learned I can get more step selecting into this one without increasing the amount of buttons needed by adding later step command lines into the beginning of the macro, but still after the action command. For Example:

Action 1, Step 1 or 6
/craftingselectaction 1
/craftingselectstep 6
/craftingselectstep 1
-------------------------------

Complete Control Method

This method is one of the oldest macroing setups. It is the slowest method and requires a lot of hotkeys, but it does offer you complete control over recipies (exept complications.)

This macro method is to use a button to select a step, then use another button to select an action. Each step and action requires a seperate hot key, so as you can imagine this method requires a lot of hotkeys

First you need to select the step you want. Replace the # with the number of the step you want in the following macro:

/craftingselectstep #

After you have the step selected you need to select the action you want to preform. Replace the # with the number of the action you want to use. (actions are numbered 1, 2, 3, ect. from left to right.)

/craftingselectaction #
----------------------------

Single Action Final Step Macro

This macro will select the action that does not make your item lose quality if you have the points available, if you do not have the points available it will immediately select the free finishing action, and display “you do not have required action points” on your screen.

/craftingselectstep 5
/craftingselectaction 1
/craftingselectaction 2

As you progress in crafting levels you will have more steps to get through, adjust the crafting step number to match the final step you have.
---------------------------

Recipe Select Macro

First posted by Azedi

This macro will select a recipe. Very handy if you are crafting a lot of the same item.

/refinesetrecipe "exact name of recipe"

To use this macro you must have the crafting station table open and after using the macro to select the recipe you still need to click on begin.
------------------------------------------------------

Tool Belt Macros

Macros for changing your tool belt do exsist, but they do not work when you have a crafting station open.

replace # to the toolbelt you want to change to 1, 2, or 3

/craftingchangeactivetoolbelt #

this macro will open up the toolbelt selection window during crafting, but you still have to use your mouse to select the toolbelt you want.

/craftingchangetoolbelt
----------------------------------

Complication Macro Notes

Macros for Complications were in Beta, but were disabled on release. Currently I know of no way to counter complications using macros, but will keep my eyes peeled. Perhaps one day I will be able to craft and eat cookies at the same time. =P

Last edited by Mortifier : April 19th, 2007 at 12:57 PM.
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Old February 16th, 2007, 06:36 PM   #2
Tyar
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On the last macro you dont have to do the whole thing
/craftingselectstep 5
/craftingselectaction 1
/craftingselectstep 5
/craftingselectaction 2

you can just do

/craftingselectstep 5
/craftingselectaction 1
/craftingselectaction 2

if the 1st one fails, it doesn't go back to the main selection.

As for macros, I got one for selecting the step and the action
/craftingselectaction #
/craftingselectstep #

so for the first one, it would be
/craftingselectaction 1
/craftingselectstep 1

second key
/craftingselectaction 2
/craftingselectstep 3

all the way up.
What this does is you click the number
so you want Step 3 action 4, click 3 then 4.

This is one of the macro systems I use, although not my favorite since sometimes I'm too lazy to click 2 buttons, but in terms of speed and control you cant beat this setup for crafting without much mouse...
This used to work wonderfully with complications too, but they removed those commands sadly
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Old February 16th, 2007, 07:18 PM   #3
Mortifier
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Ah good point about not having to have the second /craftingselectstep 5

for steps 2-4 I just have a select step for each, and a macro for select action for each action. That way I can choose what action is best for the situation... but I have a lot of hotkeys available since I play with linier movement. (movement keys are A,S,D, and F)

Edit:

Quote:
This is one of the macro systems I use, although not my favorite since sometimes I'm too lazy to click 2 buttons, but in terms of speed and control you cant beat this setup for crafting without much mouse...
This used to work wonderfully with complications too, but they removed those commands sadly
Hmm just saw this part of your post, if you donÂ’t like mouse clicking try a linier movement setup, its really hard to get use to moving at first but you have easy access to 12 or so hotkeys on one hand. (especially handy if your a skilled typist.)

A = Back movement
S = Strafe Left
D = Strafe Right
F = Forward movement

That leaves Q, W, E, R, T, G, Z, X, C, V, and B around where your fingers rest.

Mort
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Old February 16th, 2007, 08:16 PM   #4
burfo
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Wasn't there a time during beta where you couldn't have more than one crafting command in the same macro? Was that restriction removed?
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Old February 17th, 2007, 12:15 AM   #5
Shinto
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Right now, I have macros for filling my table, selecting steps and selecting actions. I have three table setups, for decon, refining, and finishing. Each of those has 6 commands, in order of importance. That way, if I don't have enough space, it puts the utilities I am most likely to need. For example, my finishing setup adds fuel, oil, water, adhesive, solvent, and bandages, in that order. I currently get 7 table slots. So I add ore, a hilt, and a dust, then hit the macro. It puts in fuel, oil, water, and adhesive, realizes the table is full, and leaves off the rest.

My step/action macros are really simple. I have a bar of macros, the first 6 of which are steps and the last 5 actions. This means that I always use 2 buttons per action, but it also means that I only ever need one bar, unless I pass into 8 steps. That may not be quite as keystroke-efficient as some of the previous suggestions, but it is quick for any situation.
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Old February 17th, 2007, 12:54 AM   #6
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I made a small post with regards to the same information, feel free to use it as you need it as well.

http://216.69.131.141/forums/viewtop...asc&highlight=
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Old February 17th, 2007, 03:49 PM   #7
Tyar
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Shinto, using my macro system, you effectivly combine your 2 sets of steps and action selection in one one batch of keys, so that once you get to iron, and you need 6 steps and then again at T4 when you need upwards of 8 steps, you can still use that setup.
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Old February 17th, 2007, 07:57 PM   #8
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My Finish Macro

/craftingselectstep 6
/craftinselectstep 5
/craftingselectaction 1
/craftingselectaction 2
/lootall


I use the macro once to finish the item, then press again to loot the resulting item.

W/O normally only have 5 steps however crafting non-WO items there can be 6 steps, this macro tries to activate step 5 if fail then tries step 6.
If 100+ AP remaining then the action 1 will be proformed else action 2
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Old February 17th, 2007, 07:59 PM   #9
Shinto
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Quote:
Originally Posted by Tyar
Shinto, using my macro system, you effectivly combine your 2 sets of steps and action selection in one one batch of keys, so that once you get to iron, and you need 6 steps and then again at T4 when you need upwards of 8 steps, you can still use that setup.
Mine works for up to 7 steps, and can work for 8 if you don't mind moving the last one to a different bar and having ctrl or something for that one action.

Perhaps I am not understanding yours entirely, though. It seems as if that only works if you already know exactly what action you want to take - no room for thinking about your next move. Wrong keys would be pretty brutal, too.
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Old February 18th, 2007, 06:49 PM   #10
Tyar
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when youve done so many thousand work orders you know where enrything is.

All it is is you select the step... 1..2 ..3 or whatever
then click the number again, to chose the action.

The only think it cant do that yours can is reselect the step.
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Old February 18th, 2007, 08:37 PM   #11
dogwood
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has anyone figured out a way of making a macro that can select complication actions?
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Old February 21st, 2007, 11:16 AM   #12
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Interesting..
What I have found is the following works very well, if you base it on your counter skills as apposed to crafting steps.

Crafting Action 1
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1
/lootall

Crafting Action 2
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 2
/lootall

Crafting Action 3
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 3


Etc etc etc, for the number of abilities you have
at 19 I have like 4 abilities to choose
Why backwards, last action to 1st, simple VG client processes the commands sequentially.. lala like most programs

So if you went from 1 - 5 each time you hit the button, you would select the end step.
So by doing it backwards, the macro starts at the far and and runs back to begining, it will nicely ignore completed stages, if you need to go back to fix something, the macro will select the 1st active step available and respond to your selected action accordingly.
As you gain more steps, you just stack them on top, and as you get more actions, you only need add the extra key.
Only thing lacking is a key/keys to trigger complication counters.
A command to tell the refineadditem macro's to start the recipe... Hey clicking begin is teidious, perhaps a UI mod that excepts return key as begin.. dunno, was the way to do it in EQ2...


Hope this helps...
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Old February 21st, 2007, 11:42 AM   #13
Mortis
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Can anyone tell me how to bind a macro to a particular key?

I just got the logitech keyboard with the 18keys on the left side, with crafting specifically in mind, since using the mouse is killing my wrist (I type for a living, so the less movement I have to make, the more comfortable I am).

I haven't experimented yet, but I wasn't sure how I could bind a particular macro to a particular key. Any help would be appreciated. I'll experiment when I get off work and see if I can figure it out on my own, in case nobody here knows.
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Old February 21st, 2007, 02:59 PM   #14
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How bout inventory management macros? They're there, but I haven't been able to find the keywords for the various bags, backpacks, and pouches. Anyone?

-Riggin
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Old February 21st, 2007, 05:47 PM   #15
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I've seen various posts in different places about crafting macros, but I honestly don't understand what they are used for?

Can someone explain what the point of them is? I mean... crafting is already set up so that each step is just a button-click or two.

Is it just so that you can craft without using a mouse?
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Old February 21st, 2007, 07:18 PM   #16
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Quote:
Originally Posted by keldorr
I've seen various posts in different places about crafting macros, but I honestly don't understand what they are used for?

Can someone explain what the point of them is? I mean... crafting is already set up so that each step is just a button-click or two.

Is it just so that you can craft without using a mouse?
Yes it's much much faster to press the 1 and 4 keys than clicking the mouse twice. I use the numpad and I watch animations vs. other players and I'd say I'm at least 50% faster than other players who are clicking icons.
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Old February 21st, 2007, 07:23 PM   #17
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Thanks for the explanation.
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Old February 21st, 2007, 09:50 PM   #18
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Hero, those are awesome. Thanks a lot!
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Old February 22nd, 2007, 02:16 AM   #19
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Quote:
Originally Posted by JakeJeck
Quote:
Originally Posted by keldorr
I've seen various posts in different places about crafting macros, but I honestly don't understand what they are used for?

Can someone explain what the point of them is? I mean... crafting is already set up so that each step is just a button-click or two.

Is it just so that you can craft without using a mouse?
Yes it's much much faster to press the 1 and 4 keys than clicking the mouse twice. I use the numpad and I watch animations vs. other players and I'd say I'm at least 50% faster than other players who are clicking icons.
When I try to go fast, I often end up skipping the first round of a complication.

I do use setup macros. I have macro's for abilities but I don't usually use them. I prefer grade B/A then pounding Cs.
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Old February 22nd, 2007, 09:11 AM   #20
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Default To Mortis and Riggin:

To bind a macro, right-click on the space you want to put it. A window will open and - there you go.

Where to put bags, etc., for easy management. You can add hotbars - left and right, horizontally and vertically. They go above your regular hotbar. See your "Settings".
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